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  • Augmented Reality and Virtual Reality Market Worth US$ 90.2 billion by 2027

    The global augmented reality and virtual reality market size are expected to grow from USD 14.2 billion in 2020 to USD 90.2 billion by 2027, at a CAGR of 36.1% from 2021 to 2027

    The Augmented Reality (AR) and Virtual Reality (VR) market have been experiencing significant growth and transformation in recent years. AR and VR are immersive technologies that overlay virtual content onto the real world or create entirely virtual environments. Here is an overview of the AR and VR market:

    Market Size and Growth: The AR and VR market have been growing rapidly. According to market research reports, the global AR and VR market was valued at around $14.1 billion in 2020 and is expected to reach over $296 billion by 2026, with a compound annual growth rate (CAGR) of approximately 48%. The market growth is driven by increasing adoption across various industries and advancements in technology.

    AR vs. VR: AR and VR are two distinct technologies, although they are often grouped together due to their immersive nature. AR overlays digital content, such as images, videos, or 3D models, onto the real world, enhancing the user's perception and interaction with the environment. VR, on the other hand, creates a completely virtual environment that users can explore and interact with using specialized headsets and controllers.

    Applications: AR and VR have applications across various industries. In the consumer market, VR is primarily used for gaming and entertainment experiences, allowing users to immerse themselves in virtual worlds. AR is utilized in areas like mobile applications, retail, marketing, and education, enabling interactive and informative experiences. In addition, industries such as healthcare, architecture, manufacturing, training, and tourism are adopting AR and VR for visualization, simulation, training, and design purposes.



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    Augmented Reality and Virtual Reality Market Dynamics

    The dynamics of the Augmented Reality (AR) and Virtual Reality (VR) market are influenced by various factors. Let's explore some of the key dynamics shaping the AR and VR market:

    Increasing Adoption Across Industries: AR and VR technologies are being adopted across a wide range of industries. In addition to gaming and entertainment, sectors such as healthcare, education, retail, real estate, automotive, and manufacturing are leveraging AR and VR for various applications. The adoption is driven by the potential for immersive experiences, improved training and education, enhanced visualization, remote collaboration, and increased customer engagement.

    Advancements in Technology: Continuous advancements in hardware and software technologies are driving the growth of the AR and VR market. This includes improvements in display resolutions, field of view, tracking accuracy, haptic feedback, and input devices. Innovations in areas such as graphics processing, computer vision, and spatial mapping contribute to more realistic and immersive experiences, further fueling the adoption of AR and VR.

    Mobile AR: The proliferation of smartphones and tablets equipped with AR capabilities has accelerated the adoption of AR technology. Mobile AR applications leverage the built-in sensors, cameras, and processing power of mobile devices to provide augmented experiences without the need for dedicated hardware. The accessibility and ease of use of mobile AR have contributed to its widespread adoption among consumers and businesses.

    Enterprise Applications: The enterprise sector represents a significant opportunity for AR and VR technologies. Companies are leveraging these technologies for training, remote collaboration, product design and visualization, data analysis, and customer engagement. The potential for cost savings, improved efficiency, and enhanced decision-making is driving increased adoption of AR and VR in enterprise settings.

    Content Creation and Developer Ecosystem: The availability of high-quality and diverse content is crucial for the success of AR and VR technologies. A vibrant developer ecosystem and content creation tools are driving the creation of immersive experiences and applications. Development platforms, frameworks, and tools are becoming more accessible, enabling developers to create AR and VR content more easily. The growth of user-generated content and community-driven platforms also contributes to the expansion of the AR and VR ecosystem.



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    Market Segmentation Analysis

    The study categorizes the global Augmented Reality and Virtual Reality market based on equipment type, technology, type, installation method, distribution channel, application, and regions.

    By Component Outlook (Thousand Units, Revenue, 2017-2027, USD Million)

    Solution

    Services

    Hardware

    By Application Outlook (Thousand Units, Revenue, 2017-2027, USD Million)

    Surgical Training

    Rehabilitation

    Pain Management

    By Region Outlook (Sales, Production, USD Million, 2019-2033)

    North America (Mexico, Canada, US)

    South America (Peru, Brazil, Colombia, Argentina, Rest of Latin America)

    Europe (Germany, Italy, France, UK, Spain, Poland, Russia, Slovenia, Slovakia, Hungary, Czech Republic, Belgium, the Netherlands, Norway, Sweden, Denmark, Rest of Europe)

    Asia Pacific (China, Japan, India, South Korea, Indonesia, Malaysia, Thailand, Vietnam, Myanmar, Cambodia, the Philippines, Singapore, Australia & New Zealand, Rest of Asia Pacific)

    The Middle East & Africa (Saudi Arabia, UAE, South Africa, Northern Africa, Rest of MEA)



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    REGIONAL ANALYSIS, 2023

    Based on the region, the global Augmented Reality and Virtual Reality market has been analyzed and segmented into five regions, namely, North America, Europe, Asia-Pacific, South America, and the Middle East & Africa.

    North America has been a prominent market for Augmented Reality and Virtual Realitys due to high consumer spending on electronics and a strong demand for home entertainment systems. The United States, in particular, has a large market for Augmented Reality and Virtual Realitys, driven by the popularity of streaming services and the desire for immersive audio experiences.

    The Asia Pacific region, including countries like China, Japan, and South Korea, has witnessed substantial growth in the Augmented Reality and Virtual Reality market. Factors contributing to this growth include the rising disposable income, increasing urbanization, and the growing popularity of home theater systems among consumers in the region.



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    Major Key Players in the Augmented Reality and Virtual Reality Market

    The global Augmented Reality and Virtual Reality market is fragmented into a few major players and other local, small, and mid-sized manufacturers/providers, they are –

    The augmented reality and virtual reality market are mildly concentrated in nature with few numbers global players operating in the market such as DAQRI LLC., Psious, Mindmaze, Firsthand Technology, Atheer, Medical Realities, Augmedix, Echopixel, Osso VR, Surgical Theater, Orca Health, and CAE Healthcare.
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  • Fiber Optics Market Key Players, Competitive Landscape, Growth, Statistics, Revenue and Industry Analysis Report by 2030

    Fiber Optics Market Overview -
    The global fiber optics market is projected to reach USD 3.3 billion by 2030, according to a report by Market Research Future (MRFR). The market is expected to grow at a CAGR of 8.4% during the forecast period.

    The growth of the fiber optics market is being driven by the increasing demand for high-speed internet services. Fiber optic cables are capable of transmitting data at much higher speeds than traditional copper cables. This makes them ideal for applications such as 5G networks, the Internet of Things (IoT), and virtual reality.

    In addition, the growing adoption of FTTX (fiber to the x) networks is also contributing to the growth of the fiber optics market. FTTX networks use fiber optic cables to deliver high-speed internet to homes and businesses. This is leading to increased demand for fiber optic cables in the residential and commercial sectors.

    Other factors driving the growth of the fiber optics market include the increasing adoption of cloud computing and the rising demand for security and surveillance applications. Cloud computing is becoming increasingly popular as it offers businesses a number of benefits, such as lower costs, scalability, and flexibility. Fiber optic cables are used to connect businesses to cloud servers, which is driving demand for fiber optic cables in the cloud computing market.

    The fiber optics market is segmented by mode type, application, end-user, and region. By mode type, the market is segmented into single-mode and multi-mode. Single-mode fiber optic cables are used for long-distance communication, while multi-mode fiber optic cables are used for shorter distances. By application, the market is segmented into telecom, oil & gas, BFSI, medical, railway, and others. The telecom segment is the largest segment of the fiber optics market, followed by the oil & gas segment.

    By end-user, the market is segmented into residential, commercial, and industrial. The residential segment is the largest segment of the fiber optics market, followed by the commercial segment. By region, the market is segmented into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. North America is the largest market for fiber optics, followed by Europe.

    Browse In-depth Market Research Report (100 Pages) on Fiber Optics Market

    https://www.marketresearchfuture.com/reports/fiber-optics-market-10519

    The key players in the fiber optics market include Alcatel Lucent, Corning Optical Communications, Amphenol Corporation, Finisar, Light Guide, Ceram Optec, Diamond SA, Fibercore, and Optical Cable Corporation. These companies are focusing on developing new products and technologies to meet the growing demand for fiber optic cables.

    The fiber optics market is expected to continue to grow in the coming years, driven by the increasing demand for high-speed internet services, the growing adoption of FTTX networks, and the rising demand for security and surveillance applications.

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    Fiber Optics Market Size, Share, Type Forecast 2030 | MRFR
    Fiber Optics Market size is expected to grow USD 3.3 Billion by 2030, Global Fiber Optics Market growth rate (CAGR) of 6.10% during 2022-2030 | Fiber Optics Industry
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  • 3D Machine Vision Market – Overview On Demanding Applications 2030

    What is 3D machine vision?

    3D machine vision is a type of computer vision that allows machines to see in three dimensions. This is done by using multiple cameras or sensors to capture images from different angles, which are then processed by a computer to create a 3D model of the object being viewed.

    3D machine vision has a wide range of applications in manufacturing, healthcare, robotics, and other industries. It can be used for tasks such as:

    Object inspection: 3D machine vision can be used to inspect objects for defects or contaminants. This can be done on a single object or on a batch of objects.

    Robotic guidance: 3D machine vision can be used to guide robots in performing tasks such as picking and placing objects or assembling products.

    Medical imaging: 3D machine vision is used in medical imaging to create 3D models of the human body. This can be used for tasks such as surgery planning and diagnosis.

    How does 3D machine vision work?

    There are a number of different technologies that can be used for 3D machine vision. Some of the most common technologies include:

    Stereo vision: Stereo vision uses two or more cameras to capture images of an object from different angles. The computer then uses these images to calculate the depth of the object.

    Time of flight (ToF): ToF uses a sensor to measure the time it takes for light to travel from the sensor to an object and back. The distance to the object is then calculated based on the time it took for the light to travel.

    Structured light: Structured light uses a projector to project a pattern of light onto an object. The computer then uses the pattern of light that is reflected back from the object to calculate the depth of the object.

    Benefits of 3D machine vision

    3D machine vision offers a number of benefits over traditional 2D machine vision, including:

    Increased accuracy: 3D machine vision can provide more accurate measurements than 2D machine vision. This is because 3D machine vision takes into account the depth of objects, which can be important for tasks such as object inspection and robotic guidance.

    Improved flexibility: 3D machine vision is more flexible than 2D machine vision. This is because 3D machine vision can be used to inspect objects from different angles, which can be important for tasks such as medical imaging.

    Reduced costs: 3D machine vision can reduce costs in a number of ways. For example, 3D machine vision can be used to automate tasks that were previously done manually, which can save time and labor costs. Additionally, 3D machine vision can be used to improve the quality of products, which can lead to reduced costs associated with recalls and warranty repairs.

    Applications of 3D machine vision

    3D machine vision has a wide range of applications in a number of different industries, including:

    Manufacturing: 3D machine vision is used in manufacturing to inspect products for defects, to guide robots in assembling products, and to measure the dimensions of parts.

    Healthcare: 3D machine vision is used in healthcare to create 3D models of the human body for use in surgery planning, diagnosis, and treatment.

    Robotics: 3D machine vision is used in robotics to guide robots in performing tasks such as picking and placing objects or assembling products.

    Automotive: 3D machine vision is used in the automotive industry to inspect parts and assemblies for defects, to measure the dimensions of parts, and to develop new products.

    Aerospace: 3D machine vision is used in the aerospace industry to inspect parts and assemblies for defects, to measure the dimensions of parts, and to develop new products.

    Browse In-depth Market Research Report (128 Pages) on 3D machine vision Market

    https://www.marketresearchfuture.com/reports/3d-machine-vision-market-1538

    Future of 3D machine vision

    The future of 3D machine vision is bright. As the technology continues to develop, it will become more affordable and easier to use. This will lead to increased adoption of 3D machine vision in a wider range of industries.

    In addition, the development of new applications for 3D machine vision will continue to drive growth in the market. For example, 3D machine vision is being explored for use in augmented reality and virtual reality applications.

    Overall, the future of 3D machine vision is very promising. The technology has the potential to revolutionize a wide range of industries and to improve the lives of people around the world.


    3D Machine Vision Market Size, Share and Forecast - 2030
    3D Machine Vision Market is expected to grow at a value of US$ 3.59 billion with 9.12% CAGR by 2030, Market Analysis by Component, Product with Expert Reviews.
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  • “元宇宙之父”钱学森数字孪生为“元宇宙1号公民”
    浏览:出处:未知2021-11-30 12:09
      “(灵境技术)能大大扩展人脑的知觉,使人进入前所未有的新天地,新的历史时代要开始了!”

      “灵境技术是继计算机技术革命之后的又一项技术革命。它将引发一系列震撼全世界的变革,一定是人类历史中的大事。”

      ——钱学森

      三十年前,钱学森先生以“中国味”的“灵境”命名了今天的“VR”。

      三十年前,钱学森先生的“大成智慧”预言了今天的“元宇宙”。

      2021年12月11日,钱学森先生诞辰110周年之际,我们认为将这位“真正的元宇宙思想”总设计师、总架构师尊崇为“元宇宙之父”当之无愧,并以钱学森数字孪生为“元宇宙1号公民”的行动,号召大家向他致以崇高的敬意!

      钱学森“灵境”“大成智慧”重要综述(图文)

      1、1990年11月27日,钱老建议VR译成“灵境”,“灵境”包含多种人机交互技术,极大提高人的创造力,同时更具“中国味”



      2、1992年8月27日,钱学森致信王寿云最早提出“大成智慧工程”概念,英文是“Meta synthetic Engineering”,其中,“Meta”对应“大”(可见不是一般的“大”),“Synthetic”则是“合成物”的意思,“大成”就是“Meta Synthetic”。10月10日,钱老致信钱学敏:“大成智慧工程”是利用现代科学技术体系的思想,综合古今中外上万亿个人类头脑的智慧。19日,钱老致信戴汝为:“我们的事业是伟大的,我们是要把古今中外千亿人的头脑组织成一个伟大的思维体系,复杂超巨型系统。可否称之为‘大成智慧工程’?”11月8日,钱老致信钱学敏指出:“智慧的社会表现是人的思想品德”,“智慧又是‘大成智慧工程’的内涵”,大成智慧工程还要扩展,包括文化事业的实践经验所产生的智慧。要“从科学技术体系扩展到智慧体系。11月13日,钱老在《关于大成智慧的谈话》中第一次提出“大成智慧学”的概念。他认为“大成智慧学”是对“大成智慧工程”理论的提炼,是“马克思主义哲学发展到一个新的阶段”。“······既要有文学艺术方面的“性智”,又要有科学技术方面的“量智”,才是大成智慧学。”

      3、1993年7月3日,钱老致汪成为同志的信件中表示:“灵境”技术及多媒体能大大拓展人脑的知觉,使人进入前所未有的新天地,新的历史时代要开始了!我们应该高兴呵!



      4、1994年10月10日,钱老在给戴汝为同志汪成为同志钱学敏同志的信中提到:“我近读汪成为同志写的《灵境是人们所追求的一个和谐的人机环境,一个崭新的信息空间(cyberspace)》颇有启发。还看了《高技术通讯》1994年9期39页-43页清华大学计算机系曾建超同志及石定机同志写的《虚拟现实技术及系统》。钱学敏同志则多次在她写的文章中提到灵境技术与大成智慧的关系。由此引起我的一个想法:灵境技术是继计算机技术革命之后的又一项技术革命。它将引发一些列震撼全世界的变革,一定是人类历史中的大事。“ 在这封信里,钱老还有一个手绘图的附件。





      5、1995年10月23日,钱老在给戴汝为、钱学敏的信中,钱老更是豪情满怀地期望:“未来的人工智能工作是人·机结合的一项‘大成智慧’工程!……我们一旦进入这样的人工智能世界,人类也跟着改造了,将会出现一个‘新人类’,不只是人,是人·机结合的‘新人类’!”6、1996年3 月1日,钱老在给汪成为的信中指出:“从灵境系统开始的这种结合则是融合,是把人‘神化’了,成为‘超人’!‘超人’的感受可以大到宇宙,小到微观,成‘仙’了!这真是人类历史的一次大革命,就如人类有了语言、文字!这将是21世纪后半叶的事。”

      7、1998年6月18日,钱老就virtual reality的定名问题致函全国科学技术名词审定委员会,指出用“灵境”是实事求是的。他说,virtual reality是指用科学技术手段向接受的人输送视觉的、听觉的、触觉的以至嗅觉的信息,使接受者感到如亲身临境。这临境感不是真的亲临其境,而是感受。“灵境”比“临境”好,因为这个境是虚的,不是实的,所以用“灵境”才是实事求是的。





      1992年,科幻小说《雪崩》书中提出的一个概念“Metaverse”,在近三十年后,被以“元宇宙”中文命名。

      作者斯蒂芬森表示:《雪崩》这本书已经出版30年,很多人可以从中衍生出各种不同的灵感,而Meta正在开发的元宇宙技术并不是基于我的IP,而是全新的概念,因此我们之间没有合作关系,我跟扎克伯格也从未有过交流。

      2021年11月,脸书启用新公司名称“Meta”,以引导成为一家“元宇宙”公司。

      2021月11日11日,全国首个元宇宙产业组织中国移动通信联合会元宇宙产业委员会揭牌,专家就热烈讨论钱学森关于“灵境”和“大成智慧”的思考。

      2021年11月中信出版于佳宁何超《元宇宙》中认为“元宇宙的本质特征是五大融合”,即“数字经济与实体经济的融合、数字世界与物理世界的融合、数字资产与物质资产的融合、数字身份与现实身份的融合、数字生活与社会生活的融合”,恰好印证了“元宇宙”的本质是“数界”与“物界”间的“元综合”。

      2021年11月清华大学新闻学院新媒体研究中心《元宇宙发展报告》认为,元宇宙是整合多种新技术而产生的新型虚实相融的互联网应用和社会形态, 它基于扩展现实技术提供沉浸式体验,基于数字孪生技术生成现实世界的镜像,基于区块链技术搭建经济体系,将虚拟世界与现实世界在经济系统、社交系统、身份系统上密切融合,并且允许每个用户进行内容生产和世界编辑。

      “元宇宙”的种种内涵,未超出“大成智慧”的构想。当前的“元宇宙”,就是钱老“信息空间大成智慧”构架的一种实验和实现!钱老为“元宇宙”提供一个强大的思想背景,赋予“大成”意义的“Meta Synthetic”作为支撑“Meta Universe”元宇宙发展的内核。

      2021年12月11日,钱学森先生诞辰110周年之际,我们认为将这位“真正的元宇宙思想”总设计师、总架构师尊崇为“元宇宙之父”当之无愧,号召大家向他致以崇高的敬意!
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